Screenshot of title page of “The Importance and Impact of Incorporating Accessibility and Inclusivity into Video Game Design and Communities”, Megan Eaton’s graduate final thesis with the University of Edinburgh

Screenshot of title page of “The Importance and Impact of Incorporating Accessibility and Inclusivity into Video Game Design and Communities”, Megan Eaton’s graduate final thesis with the University of Edinburgh

Link to Paper: [here]

Thesis Overview In my graduate thesis titled The Importance and Impact of Incorporating Accessibility and Inclusivity into Video Game Design and Communities, I conducted an in-depth exploration of how video game developers can implement accessible design practices to create more inclusive gaming experiences. The core of my research was centered on the belief that accessible and inclusive design not only benefits players with disabilities but also enhances the gaming experience for all players.

This comprehensive study covered the methodologies for integrating accessibility features throughout the entire game development process, from the conceptual phase to post-release updates. I analyzed a wide array of accessibility tools and resources, such as the Game Accessibility Guidelines (GAG) and the AbleGamers Charity’s Accessible Player Experience (APX) guidelines, to identify best practices that can be applied across various game genres and budgets.

Key Research Insights

Research Methodology To support these insights, I conducted an extensive literature review, examining both academic research and industry practices related to accessibility in video games. Key sources included articles from the AbleGamers Charity, insights from industry veterans such as Brandon Cole, and numerous case studies. Additionally, I conducted surveys and interviews with players to gather primary data that informed my research. This user-centered approach ensured that the findings were grounded in real-world experiences and challenges faced by gamers with diverse needs.

Game “Restoring Harmony” title/starting image and menu.

Game “Restoring Harmony” title/starting image and menu.

Project Details

Project: Restoring Harmony: To put my research into practice, I led a team of seven in the development of Restoring Harmony, a strategic game created during a five-week game jam focused on climate change. This project served as a practical application of my thesis research, aiming to incorporate the accessibility principles I had studied.